How Long to Read Computer Games for Learning

By Richard E. Mayer

How Long Does it Take to Read Computer Games for Learning?

It takes the average reader 5 hours and 6 minutes to read Computer Games for Learning by Richard E. Mayer

Assuming a reading speed of 250 words per minute. Learn more

Description

A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who...

How long is Computer Games for Learning?

Computer Games for Learning by Richard E. Mayer is 303 pages long, and a total of 76,659 words.

This makes it 102% the length of the average book. It also has 94% more words than the average book.

How Long Does it Take to Read Computer Games for Learning Aloud?

The average oral reading speed is 183 words per minute. This means it takes 6 hours and 58 minutes to read Computer Games for Learning aloud.

What Reading Level is Computer Games for Learning?

Computer Games for Learning is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Computer Games for Learning?

Computer Games for Learning by Richard E. Mayer is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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