How Long to Read Computer Graphics : Algorithms and Implementations

By D. P. Mukherjee

How Long Does it Take to Read Computer Graphics : Algorithms and Implementations?

It takes the average reader 9 hours and 49 minutes to read Computer Graphics : Algorithms and Implementations by D. P. Mukherjee

Assuming a reading speed of 250 words per minute. Learn more

Description

Intended as a textbook on graphics at undergraduate and postgraduate level, the primary objective of the book is to seamlessly integrate the theory of Computer Graphics with its implementation. The theory and implementation aspects are designed concisely to suit a semester-long course. Students of BE/BTech level of Computer Science, Information Technology and related disciplines will not only learn the basic theoretical concepts on Graphics, but also learn the modifications necessary in order to implement them in the discrete space of the computer screen. Practising engineers will find this book helpful as the C program implementations available in this book could be used as kernel to build a graphics system. This book is also suitable for the students of M.Sc. (Computer Science) and Computer Applications (BCA/MCA). To suit the present day need, the C implementations are done for Windows operating system exposing students to important concepts of message-driven programming. For wider acceptability, Dev C++ (an open source integrated windows program development environment) versions of the implementations of graphics programs are also included in the companion CD-ROM. This book introduces the students to Windows programming and explains the building blocks for the implementation of computer graphics algorithms. It advances on to elaborate the two-dimensional geometric transformations and the design and implementation of the algorithms of line drawing, circle drawing, drawing curves, filling and clipping. In addition, this well-written text describes three-dimensional graphics and hidden surface removal algorithms and their implementations. Finally, the book discusses illumination and shading along with the Phong illumination model. Key Features : Includes fundamental theoretical concepts of computer graphics. Contains C implementations of all basic computer graphics algorithms. Teaches Windows programming and how graphics algorithms can be tailor-made for implementations in message-driven architecture. Offers chapter-end exercises to help students test their understanding. Gives a summary at the end of each chapter to help students overview the key points of the text. Includes a companion CD containing C programs to demonstrate the implementation of graphics algorithms.

How long is Computer Graphics : Algorithms and Implementations?

Computer Graphics : Algorithms and Implementations by D. P. Mukherjee is 583 pages long, and a total of 147,499 words.

This makes it 197% the length of the average book. It also has 180% more words than the average book.

How Long Does it Take to Read Computer Graphics : Algorithms and Implementations Aloud?

The average oral reading speed is 183 words per minute. This means it takes 13 hours and 26 minutes to read Computer Graphics : Algorithms and Implementations aloud.

What Reading Level is Computer Graphics : Algorithms and Implementations?

Computer Graphics : Algorithms and Implementations is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Computer Graphics : Algorithms and Implementations?

Computer Graphics : Algorithms and Implementations by D. P. Mukherjee is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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