It takes the average reader 3 hours and 3 minutes to read Computer Recreation for Everyone by Eamon Patrick Doherty, Ph.D.
Assuming a reading speed of 250 words per minute. Learn more
This book describes the history of video games and shows their evolution to the present. We survey a variety of common vintage Atari and Coleco games that can be used as part of a computer recreation plan for the disabled, senior citizens, and anyone else who wants to have fun. We also discuss some developments resulting from some computer games that were operated with electrodes for people with persistent vegetative state, spinal chord injured, and comatose. There are also some fascinating computer simulations used with doctors to help people recover from fear of driving, fear of height, and to distract them from pain experienced from severe burns. We also survey recreational/communication games in the Middle East.
Computer Recreation for Everyone by Eamon Patrick Doherty, Ph.D. is 178 pages long, and a total of 45,924 words.
This makes it 60% the length of the average book. It also has 56% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 4 hours and 10 minutes to read Computer Recreation for Everyone aloud.
Computer Recreation for Everyone is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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