How Long to Read Core Techniques and Algorithms in Game Programming

By Daniel Sanchez-crespo

How Long Does it Take to Read Core Techniques and Algorithms in Game Programming?

It takes the average reader 15 hours and 8 minutes to read Core Techniques and Algorithms in Game Programming by Daniel Sanchez-crespo

Assuming a reading speed of 250 words per minute. Learn more

Description

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.

How long is Core Techniques and Algorithms in Game Programming?

Core Techniques and Algorithms in Game Programming by Daniel Sanchez-crespo is 894 pages long, and a total of 227,076 words.

This makes it 302% the length of the average book. It also has 278% more words than the average book.

How Long Does it Take to Read Core Techniques and Algorithms in Game Programming Aloud?

The average oral reading speed is 183 words per minute. This means it takes 20 hours and 40 minutes to read Core Techniques and Algorithms in Game Programming aloud.

What Reading Level is Core Techniques and Algorithms in Game Programming?

Core Techniques and Algorithms in Game Programming is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Core Techniques and Algorithms in Game Programming?

Core Techniques and Algorithms in Game Programming by Daniel Sanchez-crespo is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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