It takes the average reader 3 hours and 55 minutes to read Critical Gaming: Interactive History and Virtual Heritage by Professor Erik Champion
Assuming a reading speed of 250 words per minute. Learn more
The inter-relationship between digital humanities and digital games is surprisingly seldom investigated. This book explains how games and virtual environments can be used in teaching and research to critique issues and topics in virtual heritage and interactive history. Individual chapters highlight the importance of visualisation, rituals, role-playing, alternatives to violent gameplay, interactive narrative, biofeedback and critical thinking.
Critical Gaming: Interactive History and Virtual Heritage by Professor Erik Champion is 233 pages long, and a total of 58,949 words.
This makes it 79% the length of the average book. It also has 72% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 5 hours and 22 minutes to read Critical Gaming: Interactive History and Virtual Heritage aloud.
Critical Gaming: Interactive History and Virtual Heritage is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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