It takes the average reader to read Delphi Graphics and Game Programming Exposed! by John Ayres
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"Delphi Graphics and Game Programming Exposed! with DirectX" is a comprehensive reference describing high-performance graphics and game programming techniques in the Delphi development environment. Author John Ayres begins with a discussion of basic game programming and graphics concepts, and moves quickly into an introduction of DirectX, which gives Delphi developers a high-performance interface to system-level hardware while maintaining the benefits of the Windows operating system. Palettes, sprite animation, collision detection, and sound and music are also discussed. In addition the book includes a complete example game illustrating the different techniques discussed throughout, an appendix explaining how to use DirectSetup for installing DirectX, and a glossary of common words and phrases used in the game programming industry. The CD includes: - Source code from the book's projects - full retail version of Delphi 4 - 60-day trial version of Delphi 5 Enterprise - DirectX header files from Project JEDI - freeware sound effects, MIDI musical compositions, and the SpriteLib sprite library John Ayres has over 10 years of programming experience, including over 5 years with Delphi. He is a lead developer and product architect for Beckett Interactive in Dallas and is the lead author of "The Tomes of Delphi 3: Win32 Core API" (1-55622-556-3) and "The Tomes of Delphi 3: Win32 Graphical API" (1-55622-610-1).
Delphi Graphics and Game Programming Exposed! by John Ayres is 0 pages long, and a total of 0 words.
This makes it 0% the length of the average book. It also has 0% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes to read Delphi Graphics and Game Programming Exposed! aloud.
Delphi Graphics and Game Programming Exposed! is suitable for students ages 2 and up.
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