It takes the average reader 8 hours and 24 minutes to read Developing Online Games by Jessica Mulligan
Assuming a reading speed of 250 words per minute. Learn more
A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica...
Developing Online Games by Jessica Mulligan is 495 pages long, and a total of 126,225 words.
This makes it 167% the length of the average book. It also has 154% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 11 hours and 29 minutes to read Developing Online Games aloud.
Developing Online Games is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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