It takes the average reader 2 hours and 20 minutes to read Digital Game Culture in Korea by Florence M. Chee
Assuming a reading speed of 250 words per minute. Learn more
This book is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Focusing on Korea's sociohistorical and technocultural context, this work celebrates and recognizes the foundational role of Korean game culture in shaping global games and play.
Digital Game Culture in Korea by Florence M. Chee is 137 pages long, and a total of 35,209 words.
This makes it 46% the length of the average book. It also has 43% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 3 hours and 12 minutes to read Digital Game Culture in Korea aloud.
Digital Game Culture in Korea is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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