It takes the average reader 3 hours and 39 minutes to read Digital Games and Learning by Nicola Whitton
Assuming a reading speed of 250 words per minute. Learn more
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and...
Digital Games and Learning by Nicola Whitton is 215 pages long, and a total of 54,825 words.
This makes it 73% the length of the average book. It also has 67% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 4 hours and 59 minutes to read Digital Games and Learning aloud.
Digital Games and Learning is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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