It takes the average reader 3 hours and 12 minutes to read Digital Health and the Gamification of Life by Antonio Maturo
Assuming a reading speed of 250 words per minute. Learn more
This book analyzes the role of health apps to promote medicalization. It considers whether their use is an individual matter, rather than a political and social one, with some apps based on a medical framework positively promoting physical activity and meditation, or whether data-sharing can foster social discrimination.
Digital Health and the Gamification of Life by Antonio Maturo is 187 pages long, and a total of 48,059 words.
This makes it 63% the length of the average book. It also has 59% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 4 hours and 22 minutes to read Digital Health and the Gamification of Life aloud.
Digital Health and the Gamification of Life is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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