It takes the average reader 9 hours and 22 minutes to read Essential XNA Game Studio 2.0 Programming by Jim Perry
Assuming a reading speed of 250 words per minute. Learn more
Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.
Essential XNA Game Studio 2.0 Programming by Jim Perry is 554 pages long, and a total of 140,716 words.
This makes it 187% the length of the average book. It also has 172% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 12 hours and 48 minutes to read Essential XNA Game Studio 2.0 Programming aloud.
Essential XNA Game Studio 2.0 Programming is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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