How Long to Read Fun Inc.: Why Gaming Will Dominate the Twenty-First Century

By Tom Chatfield

How Long Does it Take to Read Fun Inc.: Why Gaming Will Dominate the Twenty-First Century?

It takes the average reader 4 hours and 34 minutes to read Fun Inc.: Why Gaming Will Dominate the Twenty-First Century by Tom Chatfield

Assuming a reading speed of 250 words per minute. Learn more

Description

“An ambitious overview of the videogaming industry, from its beginning to today’s immersive online games.”—Wall Street Journal Despite the recession, video games continue to break records—and command unprecedented amounts of media coverage. The U.S. is the world’s biggest video games market and manufacturer, with a market now worth over $20 billion annually in software and hardware sales—more than quadruple its size in the mid 1990s. World of Warcraft now boasts over 11 million players worldwide, and over $1 billion per year in revenues. Gaming is flourishing as a career and a creative...

How long is Fun Inc.: Why Gaming Will Dominate the Twenty-First Century?

Fun Inc.: Why Gaming Will Dominate the Twenty-First Century by Tom Chatfield is 272 pages long, and a total of 68,544 words.

This makes it 92% the length of the average book. It also has 84% more words than the average book.

How Long Does it Take to Read Fun Inc.: Why Gaming Will Dominate the Twenty-First Century Aloud?

The average oral reading speed is 183 words per minute. This means it takes 6 hours and 14 minutes to read Fun Inc.: Why Gaming Will Dominate the Twenty-First Century aloud.

What Reading Level is Fun Inc.: Why Gaming Will Dominate the Twenty-First Century?

Fun Inc.: Why Gaming Will Dominate the Twenty-First Century is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Fun Inc.: Why Gaming Will Dominate the Twenty-First Century?

Fun Inc.: Why Gaming Will Dominate the Twenty-First Century by Tom Chatfield is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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