How Long to Read Game-Based Teaching and Learning: A Practical Guide for Librarians

By Beverley E. Crane

How Long Does it Take to Read Game-Based Teaching and Learning: A Practical Guide for Librarians?

It takes the average reader 3 hours and 40 minutes to read Game-Based Teaching and Learning: A Practical Guide for Librarians by Beverley E. Crane

Assuming a reading speed of 250 words per minute. Learn more

Description

This book is designed for all librarians and educators who work with all age levels. It combines theory and practice in a comprehensive guide that provides the knowledge and tools necessary to enhance teaching and learning through games. Features include visual examples, instructional models, and handouts.

How long is Game-Based Teaching and Learning: A Practical Guide for Librarians?

Game-Based Teaching and Learning: A Practical Guide for Librarians by Beverley E. Crane is 220 pages long, and a total of 55,000 words.

This makes it 74% the length of the average book. It also has 67% more words than the average book.

How Long Does it Take to Read Game-Based Teaching and Learning: A Practical Guide for Librarians Aloud?

The average oral reading speed is 183 words per minute. This means it takes 5 hours to read Game-Based Teaching and Learning: A Practical Guide for Librarians aloud.

What Reading Level is Game-Based Teaching and Learning: A Practical Guide for Librarians?

Game-Based Teaching and Learning: A Practical Guide for Librarians is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Game-Based Teaching and Learning: A Practical Guide for Librarians?

Game-Based Teaching and Learning: A Practical Guide for Librarians by Beverley E. Crane is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

To buy Game-Based Teaching and Learning: A Practical Guide for Librarians by Beverley E. Crane on Amazon click the button below.

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