It takes the average reader 2 hours and 51 minutes to read Game Cultures: Computer Games As New Media by Dovey, Jon
Assuming a reading speed of 250 words per minute. Learn more
This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.
Game Cultures: Computer Games As New Media by Dovey, Jon is 171 pages long, and a total of 42,921 words.
This makes it 58% the length of the average book. It also has 52% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 3 hours and 54 minutes to read Game Cultures: Computer Games As New Media aloud.
Game Cultures: Computer Games As New Media is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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