How Long to Read Game Cultures: Computer Games As New Media

By Dovey, Jon

How Long Does it Take to Read Game Cultures: Computer Games As New Media?

It takes the average reader 2 hours and 51 minutes to read Game Cultures: Computer Games As New Media by Dovey, Jon

Assuming a reading speed of 250 words per minute. Learn more

Description

This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.

How long is Game Cultures: Computer Games As New Media?

Game Cultures: Computer Games As New Media by Dovey, Jon is 171 pages long, and a total of 42,921 words.

This makes it 58% the length of the average book. It also has 52% more words than the average book.

How Long Does it Take to Read Game Cultures: Computer Games As New Media Aloud?

The average oral reading speed is 183 words per minute. This means it takes 3 hours and 54 minutes to read Game Cultures: Computer Games As New Media aloud.

What Reading Level is Game Cultures: Computer Games As New Media?

Game Cultures: Computer Games As New Media is suitable for students ages 10 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Game Cultures: Computer Games As New Media?

Game Cultures: Computer Games As New Media by Dovey, Jon is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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