It takes the average reader 7 hours and 11 minutes to read Game Plan for the GMAT by Brandon Royal
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A Treasure Trove of Tools and Techniques to Help You Conquer the GMAT Exam GAME PLAN FOR THE GMAT is based on a simple but powerful observation: Test-takers who score high on the GMAT exam do so primarily by understanding how to solve a finite number of the most important kinds of problems that appear on the GMAT. What are these important types of problems? The answer to this question is the basis of this book. In addition to comprehensive coverage of all seven major problem types including Problem Solving, Data Sufficiency, Sentence Correction, Critical Reasoning, Reading Comprehension, Analytical Writing, and Integrated Reasoning, this manual also provides in-depth analysis of over 200 problems. Whether you're a candidate already enrolled in a test-prep course or are undertaking self-study, this book will serve as a rigorous skill-building study guide to help you conquer the math, verbal, analytical writing, and integrated reasoning sections of the exam. Studying for the math and verbal sections of the GMAT exam requires some 100 hours of study time. This book's content is conveniently divided into topics, which require two to three hours of study time per day. Total study time will vary between 80 to 120 hours for the entire 40 days. *Track your progress using a specially designed 40-day checklist *Take "ownership" of your exam and gain the confidence you need by building real skills *Learn to identify the different types of math problems and the math concepts being tested *Master the key rules of grammar and review diction, idioms, and style *Prepare for the new Integrated Reasoning section with a targeted review of graphical data *Succeed by knowing what makes each problem "tick" and use analytical techniques to avoid "answer traps" and to eliminate common incorrect answer choices Secret Recipe: Each hand-selected problem comes with a classification, snapshot, and chili rating. "Classification" serves to identify each problem according to category or sub-category. "Snapshot" highlights why that particular problem was chosen, including the underlying problem-solving principle or strategic approach. "Chili rating" helps candidates gauge the estimated difficulty level of a given problem. A single chili indicates that the estimated difficulty level of a given problem is "mild" (500 to 590 difficulty level), two chilies spell "hot" (600 to 690 difficulty level), and three chilies signal "very hot" (700 or above difficulty level). By practicing with problems of varying levels of difficulty, candidates will learn to maintain discipline when solving easy but tricky problems and also to exercise flexibility when tackling harder problems. These latter problems require that a test-taker choose the best approach and look for time-saving shortcuts. Author's bio: Brandon Royal (CPA, MBA) is an award-winning educational author and a graduate of the University of Chicago's Booth School of Business. This book represents, in part, his distilled experience gained from teaching GMAT test-prep courses for Kaplan Educational Centers in Hong Kong and from conducting hundreds of hours of individual tutoring sessions that helped scores of applicants beat the GMAT and achieve acceptance at the world's leading business schools. "Finally, a book that helps you master those learning skills that are critical to success on the GMAT." --Linda B. Meehan Assistant Dean & Executive Director of Admissions, Columbia Business School
Game Plan for the GMAT by Brandon Royal is 418 pages long, and a total of 107,844 words.
This makes it 141% the length of the average book. It also has 132% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 9 hours and 49 minutes to read Game Plan for the GMAT aloud.
Game Plan for the GMAT is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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