It takes the average reader 6 hours and 40 minutes to read Game Theory and Its Applications by Akio Matsumoto
Assuming a reading speed of 250 words per minute. Learn more
This book integrates the fundamentals, methodology, and major application fields of noncooperative and cooperative games including conflict resolution. The topics addressed in the book are discrete and continuous games including games represented by finite trees; matrix and bimatrix games as well as oligopolies; cooperative solution concepts; games under uncertainty; dynamic games and conflict resolution. The methodology is illustrated by carefully chosen examples and applications, and the case studies are selected from economics, social sciences, engineering, the military and homeland...
Game Theory and Its Applications by Akio Matsumoto is 394 pages long, and a total of 100,076 words.
This makes it 133% the length of the average book. It also has 122% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 9 hours and 6 minutes to read Game Theory and Its Applications aloud.
Game Theory and Its Applications is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
Game Theory and Its Applications by Akio Matsumoto is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.
To buy Game Theory and Its Applications by Akio Matsumoto on Amazon click the button below.
Buy Game Theory and Its Applications on Amazon