It takes the average reader 9 hours and 26 minutes to read Game Theory in Wireless and Communication Networks by Zhu Han
Assuming a reading speed of 250 words per minute. Learn more
This unified 2001 treatment of game theory focuses on finding state-of-the-art solutions to issues surrounding the next generation of wireless and communications networks. The key results and tools of game theory are covered, as are various real-world technologies and a wide range of techniques for modeling, design and analysis.
Game Theory in Wireless and Communication Networks by Zhu Han is 555 pages long, and a total of 141,525 words.
This makes it 187% the length of the average book. It also has 173% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 12 hours and 53 minutes to read Game Theory in Wireless and Communication Networks aloud.
Game Theory in Wireless and Communication Networks is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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