It takes the average reader 3 hours and 3 minutes to read Mean Field Game and its Applications in Wireless Networks by Reginald A. Banez
Assuming a reading speed of 250 words per minute. Learn more
This book covers the basic theory of mean field game (MFG) and its applications in wireless networks. It starts with an overview of the current and future state-of-the-art in 5G and 6G wireless networks. Then, a tutorial is presented for MFG, mean-field-type game (MFTG), and prerequisite fields of study such as optimal control theory and differential games. This book also includes a literature survey of MFG-based research in wireless network technologies such as ultra-dense networks (UDNs), device-to-device (D2D) communications, internet-of-things (IoT), unmanned aerial vehicles (UAVs), and...
Mean Field Game and its Applications in Wireless Networks by Reginald A. Banez is 178 pages long, and a total of 45,924 words.
This makes it 60% the length of the average book. It also has 56% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 4 hours and 10 minutes to read Mean Field Game and its Applications in Wireless Networks aloud.
Mean Field Game and its Applications in Wireless Networks is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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