How Long to Read Gamer Trouble

By Amanda Phillips

How Long Does it Take to Read Gamer Trouble?

It takes the average reader 4 hours and 22 minutes to read Gamer Trouble by Amanda Phillips

Assuming a reading speed of 250 words per minute. Learn more

Description

Complicating perspectives on diversity in video games Gamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into...

How long is Gamer Trouble?

Gamer Trouble by Amanda Phillips is 256 pages long, and a total of 65,536 words.

This makes it 86% the length of the average book. It also has 80% more words than the average book.

How Long Does it Take to Read Gamer Trouble Aloud?

The average oral reading speed is 183 words per minute. This means it takes 5 hours and 58 minutes to read Gamer Trouble aloud.

What Reading Level is Gamer Trouble?

Gamer Trouble is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Gamer Trouble?

Gamer Trouble by Amanda Phillips is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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