It takes the average reader 4 hours and 50 minutes to read Games and Gaming in Early Modern Drama by Caroline Baird
Assuming a reading speed of 250 words per minute. Learn more
This book is a close taxonomic study of the pivotal role of games in early modern drama. The presence of the game motif has often been noticed, but this study, the most comprehensive of its kind, shows how games operate in more complex ways than simple metaphor and can be syntheses of emblem and dramatic device. Drawing on seventeenth-century treatises, including Francis Willughby’s Book of Games, which only became available in print in 2003, and divided into chapters on Dice, Cards, Tables (Backgammon), and Chess, the book brings back into focus the symbolism and divinatory origins of games....
Games and Gaming in Early Modern Drama by Caroline Baird is 290 pages long, and a total of 72,500 words.
This makes it 98% the length of the average book. It also has 89% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 6 hours and 36 minutes to read Games and Gaming in Early Modern Drama aloud.
Games and Gaming in Early Modern Drama is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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