It takes the average reader 2 hours and 10 minutes to read Gamification and Artificial Intelligence During COVID-19: Case Studies in Health and Education by Carmen Bueno Muñoz
Assuming a reading speed of 250 words per minute. Learn more
Gamification promotes digital transformation of society. Artificial intelligence facilitates the creation of digital experiences. Gamification and artificial intelligence boost business activity and economic growth. Gamification and artificial intelligence promote health and education during COVID-19.
Gamification and Artificial Intelligence During COVID-19: Case Studies in Health and Education by Carmen Bueno Muñoz is 130 pages long, and a total of 32,500 words.
This makes it 44% the length of the average book. It also has 40% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 2 hours and 57 minutes to read Gamification and Artificial Intelligence During COVID-19: Case Studies in Health and Education aloud.
Gamification and Artificial Intelligence During COVID-19: Case Studies in Health and Education is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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