How Long to Read Gamification at Work

By Janaki Mythily Kumar

How Long Does it Take to Read Gamification at Work?

It takes the average reader 2 hours and 53 minutes to read Gamification at Work by Janaki Mythily Kumar

Assuming a reading speed of 250 words per minute. Learn more

Description

Gamification is becoming a common buzzword in business these days. In its November 2012 press release, Gartner predicts that "by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations." In the same report, they also predict that "by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design." What is gamification? Does it belong in the workplace? Are there design best practices that can increase the efficacy of enterprise gamification efforts? Janaki Kumar and Mario Herger answer these questions and more in this book Gamification @ Work. They caution against taking a "chocolate covered broccoli" approach of simply adding points and badges to business applications and calling them gamified. They outline a methodology called Player Centered Design which is a practical guide for user experience designers, product managers and developers to incorporate the principles of gamification into their business software. Player Centered Design involves the following five steps: 1. Know your player 2. Identify the mission 3. Understand human motivation 4. Apply mechanics 5. Manage, monitor and measure Kumar and Herger provide examples of enterprise gamification, introduce legal and ethical considerations, and provide pointers to other resources to continue your journey in designing gamification that works! Keywords: Gamification, Enterprise Gamification, Gamification of business software, enterprise software, business software, User experience design, UX, Design, Engagement, Motivation.

How long is Gamification at Work?

Gamification at Work by Janaki Mythily Kumar is 168 pages long, and a total of 43,344 words.

This makes it 57% the length of the average book. It also has 53% more words than the average book.

How Long Does it Take to Read Gamification at Work Aloud?

The average oral reading speed is 183 words per minute. This means it takes 3 hours and 56 minutes to read Gamification at Work aloud.

What Reading Level is Gamification at Work?

Gamification at Work is suitable for students ages 10 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Gamification at Work?

Gamification at Work by Janaki Mythily Kumar is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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