It takes the average reader 3 hours and 47 minutes to read Gamification for Innovators and Entrepreneurs by Henning Breuer
Assuming a reading speed of 250 words per minute. Learn more
Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today – games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions – like futures studies, user experience, agile...
Gamification for Innovators and Entrepreneurs by Henning Breuer is 224 pages long, and a total of 56,896 words.
This makes it 76% the length of the average book. It also has 70% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 5 hours and 10 minutes to read Gamification for Innovators and Entrepreneurs aloud.
Gamification for Innovators and Entrepreneurs is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
Gamification for Innovators and Entrepreneurs by Henning Breuer is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.
To buy Gamification for Innovators and Entrepreneurs by Henning Breuer on Amazon click the button below.
Buy Gamification for Innovators and Entrepreneurs on Amazon