How Long to Read Gamification in Higher Education

By Sierra Adare-Tasiwoopa ápi

How Long Does it Take to Read Gamification in Higher Education?

It takes the average reader 4 hours and 20 minutes to read Gamification in Higher Education by Sierra Adare-Tasiwoopa ápi

Assuming a reading speed of 250 words per minute. Learn more

Description

Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement. This book presents actual examples from gamified college courses, furnishing strategies and detailed plans for integrating gamification, regardless of the subject area, discipline, or modality. Moreover, the step-by-step how-to aspects of gamification that do not require expensive, proprietary gaming software set this book apart from others in the field. Gamification in Higher Education explores ways to incorporate real-world simulations and promote critical thinking skill, while focusing on storytelling through which to draw in students and help them get into the game, both literally and figuratively. Additionally, the book examines gamification research and how it can be used to support reluctant learners who normally struggle with complex course content. The authors share their experiences with what has worked and, more importantly, what has not worked in adding gamification to their courses. This key resource offers educators a practical guide that will take instructors step-by-step through the design, development, and implementation of game elements, games, and fully gamified courses without using costly specialized software. Its conversational tone endeavors to put educators, whether novice, mid-career, or veteran, at ease with the process of gamification.

How long is Gamification in Higher Education?

Gamification in Higher Education by Sierra Adare-Tasiwoopa ápi is 260 pages long, and a total of 65,000 words.

This makes it 88% the length of the average book. It also has 79% more words than the average book.

How Long Does it Take to Read Gamification in Higher Education Aloud?

The average oral reading speed is 183 words per minute. This means it takes 5 hours and 55 minutes to read Gamification in Higher Education aloud.

What Reading Level is Gamification in Higher Education?

Gamification in Higher Education is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Gamification in Higher Education?

Gamification in Higher Education by Sierra Adare-Tasiwoopa ápi is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

To buy Gamification in Higher Education by Sierra Adare-Tasiwoopa ápi on Amazon click the button below.

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