How Long to Read Gamification of Life and the Gaming Society

By Fabian Arlt

How Long Does it Take to Read Gamification of Life and the Gaming Society?

It takes the average reader 2 hours and 12 minutes to read Gamification of Life and the Gaming Society by Fabian Arlt

Assuming a reading speed of 250 words per minute. Learn more

Description

This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online Role-Playing Games (MMORPGs). It shows how gaming has become a focal point of the entertainment industry, marked by boundless professionalization and monetization, especially in the realm of sports, and how games become global platforms for social networks, where players from all over the world meet in digital sandboxes. The combination of the virtual and the ludic creates hyperreal spaces in which people try out new forms of interaction, cooperation, and even brainstorming. The authors ask if this behavior has become the new way of life and the new normal, and if this heralds the ludic century. They take readers on a journey to understand the dynamics of today's gaming society, and base their observations and analyses on an original theory of play, which, in contrast to social normalcy, revolves around the allure and threats of the unexpected. This book is of interest to students and researchers of social science and communication studies, especially those working on the interface of AI and society.

How long is Gamification of Life and the Gaming Society?

Gamification of Life and the Gaming Society by Fabian Arlt is 128 pages long, and a total of 33,024 words.

This makes it 43% the length of the average book. It also has 40% more words than the average book.

How Long Does it Take to Read Gamification of Life and the Gaming Society Aloud?

The average oral reading speed is 183 words per minute. This means it takes 3 hours to read Gamification of Life and the Gaming Society aloud.

What Reading Level is Gamification of Life and the Gaming Society?

Gamification of Life and the Gaming Society is suitable for students ages 10 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Gamification of Life and the Gaming Society?

Gamification of Life and the Gaming Society by Fabian Arlt is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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