How Long to Read Gamification of the Internal Innovation Process

By Julius Schöning

How Long Does it Take to Read Gamification of the Internal Innovation Process?

It takes the average reader 1 hour and 21 minutes to read Gamification of the Internal Innovation Process by Julius Schöning

Assuming a reading speed of 250 words per minute. Learn more

Description

Bachelor Thesis from the year 2014 in the subject Business economics - Offline Marketing and Online Marketing, grade: 1,3, Technical University of Munich (TUM School of Management), language: English, abstract: Gamification has been hyped during the last years. There are studies predicting an enormous rise of the rate of companies gamifying their innovation process. Nevertheless, the majority of those projects are supposed to fail because the application might be designed poorly. In this thesis, a comprehensive examination of theoretical background is delivered, the providers of gamification software are ascertained, case studies of some of their completed projects are analyzed, and interviews are conducted with implementing consultants. The thesis concludes that gamifying an innovation platform for time-restricted innovation challenges can be a very powerful and successful management tool if implemented properly. Open-ended gamification approaches of innovation platforms usually fail to meet its business objectives in the long run because participation decreases over time.

How long is Gamification of the Internal Innovation Process?

Gamification of the Internal Innovation Process by Julius Schöning is 81 pages long, and a total of 20,331 words.

This makes it 27% the length of the average book. It also has 25% more words than the average book.

How Long Does it Take to Read Gamification of the Internal Innovation Process Aloud?

The average oral reading speed is 183 words per minute. This means it takes 1 hour and 51 minutes to read Gamification of the Internal Innovation Process aloud.

What Reading Level is Gamification of the Internal Innovation Process?

Gamification of the Internal Innovation Process is suitable for students ages 10 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Gamification of the Internal Innovation Process?

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