It takes the average reader 6 hours and 9 minutes to read Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study by Baek, Young Kyun
Assuming a reading speed of 250 words per minute. Learn more
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study by Baek, Young Kyun is 358 pages long, and a total of 92,364 words.
This makes it 121% the length of the average book. It also has 113% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 8 hours and 24 minutes to read Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study aloud.
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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