How Long to Read Gaming Innovations in Higher Education: Emerging Research and Opportunities

By Costello, Robert

How Long Does it Take to Read Gaming Innovations in Higher Education: Emerging Research and Opportunities?

It takes the average reader 3 hours and 3 minutes to read Gaming Innovations in Higher Education: Emerging Research and Opportunities by Costello, Robert

Assuming a reading speed of 250 words per minute. Learn more

Description

Gaming technologies have become effective learning tools within education. Gamification has the potential to increase engagement using real-time feedback on learning activities, which allows students to reflect on their completion and retention of a learned activity. Gaming Innovations in Higher Education: Emerging Research and Opportunities is an essential reference work featuring the latest scholarly knowledge on the application of different gaming techniques within education to make learning activities more enjoyable and successful. Including research on a number of topics such as virtual...

How long is Gaming Innovations in Higher Education: Emerging Research and Opportunities?

Gaming Innovations in Higher Education: Emerging Research and Opportunities by Costello, Robert is 178 pages long, and a total of 45,924 words.

This makes it 60% the length of the average book. It also has 56% more words than the average book.

How Long Does it Take to Read Gaming Innovations in Higher Education: Emerging Research and Opportunities Aloud?

The average oral reading speed is 183 words per minute. This means it takes 4 hours and 10 minutes to read Gaming Innovations in Higher Education: Emerging Research and Opportunities aloud.

What Reading Level is Gaming Innovations in Higher Education: Emerging Research and Opportunities?

Gaming Innovations in Higher Education: Emerging Research and Opportunities is suitable for students ages 10 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Gaming Innovations in Higher Education: Emerging Research and Opportunities?

Gaming Innovations in Higher Education: Emerging Research and Opportunities by Costello, Robert is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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