How Long to Read Gaming Programs for All Ages at the Library

By Tom Bruno

How Long Does it Take to Read Gaming Programs for All Ages at the Library?

It takes the average reader 2 hours and 40 minutes to read Gaming Programs for All Ages at the Library by Tom Bruno

Assuming a reading speed of 250 words per minute. Learn more

Description

Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library. Everything from acquisitions to budgeting to circulation is covered in this practical guide, as well as promotion, assessment, and experiential learning opportunities.

How long is Gaming Programs for All Ages at the Library?

Gaming Programs for All Ages at the Library by Tom Bruno is 160 pages long, and a total of 40,000 words.

This makes it 54% the length of the average book. It also has 49% more words than the average book.

How Long Does it Take to Read Gaming Programs for All Ages at the Library Aloud?

The average oral reading speed is 183 words per minute. This means it takes 3 hours and 38 minutes to read Gaming Programs for All Ages at the Library aloud.

What Reading Level is Gaming Programs for All Ages at the Library?

Gaming Programs for All Ages at the Library is suitable for students ages 10 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Gaming Programs for All Ages at the Library?

Gaming Programs for All Ages at the Library by Tom Bruno is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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