It takes the average reader 5 hours and 40 minutes to read Gaming, Simulations and Society by International Simulation and Gaming Association. International Conference
Assuming a reading speed of 250 words per minute. Learn more
This collection of work from many of the foremost experts in the field offers new information and ideas covering the current state of research in the field, new tools and approaches in the social sciences, decision-making techniques for business, and the application of simulation and gaming methods in education. The authors also examine the growing popularity of video games and assess both their positive and negative influences on society and learning. The overall thrust of the book is that the use of techniques such as agent-based modeling in fields as diverse as psychology and economics has tremendous potential to help both research and practice advance radically. Consequently, it is a work of groundbreaking originality.
Gaming, Simulations and Society by International Simulation and Gaming Association. International Conference is 340 pages long, and a total of 85,000 words.
This makes it 115% the length of the average book. It also has 104% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 7 hours and 44 minutes to read Gaming, Simulations and Society aloud.
Gaming, Simulations and Society is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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