How Long to Read Geometric and Discrete Path Planning for Interactive Virtual Worlds

By Marcelo Kallmann

How Long Does it Take to Read Geometric and Discrete Path Planning for Interactive Virtual Worlds?

It takes the average reader 3 hours and 25 minutes to read Geometric and Discrete Path Planning for Interactive Virtual Worlds by Marcelo Kallmann

Assuming a reading speed of 250 words per minute. Learn more

Description

Path planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. Given the growing demands on the size and complexity of modern virtual worlds, a number of new techniques have been developed for achieving intelligent navigation for the next generation of interactive multi-agent simulations. This book reviews the evolution of several related techniques, starting from classical planning and computational geometry techniques and then gradually moving toward more advanced topics with focus on recent developments from the work of the authors. The covered topics range from discrete search and geometric representations to planning under different types of constraints and harnessing the power of graphics hardware in order to address Euclidean shortest paths and discrete search for multiple agents under limited time budgets. The use of planning algorithms beyond path planning is also discussed in the areas of crowd animation and whole-body motion planning for virtual characters.

How long is Geometric and Discrete Path Planning for Interactive Virtual Worlds?

Geometric and Discrete Path Planning for Interactive Virtual Worlds by Marcelo Kallmann is 203 pages long, and a total of 51,359 words.

This makes it 69% the length of the average book. It also has 63% more words than the average book.

How Long Does it Take to Read Geometric and Discrete Path Planning for Interactive Virtual Worlds Aloud?

The average oral reading speed is 183 words per minute. This means it takes 4 hours and 40 minutes to read Geometric and Discrete Path Planning for Interactive Virtual Worlds aloud.

What Reading Level is Geometric and Discrete Path Planning for Interactive Virtual Worlds?

Geometric and Discrete Path Planning for Interactive Virtual Worlds is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Geometric and Discrete Path Planning for Interactive Virtual Worlds?

Geometric and Discrete Path Planning for Interactive Virtual Worlds by Marcelo Kallmann is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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