It takes the average reader 5 hours and 14 minutes to read GPU-Based Interactive Visualization Techniques by Daniel Weiskopf
Assuming a reading speed of 250 words per minute. Learn more
This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.
GPU-Based Interactive Visualization Techniques by Daniel Weiskopf is 312 pages long, and a total of 78,624 words.
This makes it 105% the length of the average book. It also has 96% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 7 hours and 9 minutes to read GPU-Based Interactive Visualization Techniques aloud.
GPU-Based Interactive Visualization Techniques is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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