How Long to Read GPU-Based Techniques for Global Illumination Effects

By Asla Sa

How Long Does it Take to Read GPU-Based Techniques for Global Illumination Effects?

It takes the average reader to read GPU-Based Techniques for Global Illumination Effects by Asla Sa

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Description

High dynamic range imaging (HDRI) is an emerging field that has the potential to cause a great scientific and technological impact in the near future. Although new, this field is large and complex, with non-trivial relations to many different areas, such as image synthesis, computer vision, video and image processing, digital photography, special effects among others. For the above reasons,HDRI has been extensively researched over the past years and, consequently, the related scientific literature is vast. As an indication that the field is reaching maturity, tutorials and books on HDRI appeared. Moreover, this new resource has already reached interested practitioners in various application areas. In this book, we do not aim at covering the whole field of high dynamic range imaging and its applications, since it is a broad subject that is still evolving. Instead, our intent is to cover the basic principles behind HDRI and focus on one of the currently most important problems, both theoretically and practically. That is, the reconstruction of high dynamic range images from regular low dynamic range pictures. Table of Contents: Introduction / Digital Image / Imaging Devices and Calibration / HDR Reconstruction / HDRI Acquisition and Visualization / Tone Enhancement / References / Biography.

How long is GPU-Based Techniques for Global Illumination Effects?

GPU-Based Techniques for Global Illumination Effects by Asla Sa is 0 pages long, and a total of 0 words.

This makes it 0% the length of the average book. It also has 0% more words than the average book.

How Long Does it Take to Read GPU-Based Techniques for Global Illumination Effects Aloud?

The average oral reading speed is 183 words per minute. This means it takes to read GPU-Based Techniques for Global Illumination Effects aloud.

What Reading Level is GPU-Based Techniques for Global Illumination Effects?

GPU-Based Techniques for Global Illumination Effects is suitable for students ages 2 and up.

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