How Long to Read GPU-based Techniques for Global Illumination Effects

By László Szirmay-Kalos

How Long Does it Take to Read GPU-based Techniques for Global Illumination Effects?

It takes the average reader 5 hours and 6 minutes to read GPU-based Techniques for Global Illumination Effects by László Szirmay-Kalos

Assuming a reading speed of 250 words per minute. Learn more

Description

This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms. Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the Local Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / Bibliography

How long is GPU-based Techniques for Global Illumination Effects?

GPU-based Techniques for Global Illumination Effects by László Szirmay-Kalos is 303 pages long, and a total of 76,659 words.

This makes it 102% the length of the average book. It also has 94% more words than the average book.

How Long Does it Take to Read GPU-based Techniques for Global Illumination Effects Aloud?

The average oral reading speed is 183 words per minute. This means it takes 6 hours and 58 minutes to read GPU-based Techniques for Global Illumination Effects aloud.

What Reading Level is GPU-based Techniques for Global Illumination Effects?

GPU-based Techniques for Global Illumination Effects is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy GPU-based Techniques for Global Illumination Effects?

GPU-based Techniques for Global Illumination Effects by László Szirmay-Kalos is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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