It takes the average reader 1 hour and 52 minutes to read GPU Ray Tracing in Non-Euclidean Spaces by Novello Tiago
Assuming a reading speed of 250 words per minute. Learn more
This book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.
GPU Ray Tracing in Non-Euclidean Spaces by Novello Tiago is 112 pages long, and a total of 28,224 words.
This makes it 38% the length of the average book. It also has 34% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 2 hours and 34 minutes to read GPU Ray Tracing in Non-Euclidean Spaces aloud.
GPU Ray Tracing in Non-Euclidean Spaces is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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