How Long to Read Graphic Java 2: Swing

By David M. Geary

How Long Does it Take to Read Graphic Java 2: Swing?

It takes the average reader 28 hours and 25 minutes to read Graphic Java 2: Swing by David M. Geary

Assuming a reading speed of 250 words per minute. Learn more

Description

Written for experienced programmers who need detailed explanations of the JFC libraries, this volume covers all aspects of the swing framework. Swing is the long-awaited successor to the AWT's heavyweight components.

How long is Graphic Java 2: Swing?

Graphic Java 2: Swing by David M. Geary is 1,666 pages long, and a total of 426,496 words.

This makes it 562% the length of the average book. It also has 521% more words than the average book.

How Long Does it Take to Read Graphic Java 2: Swing Aloud?

The average oral reading speed is 183 words per minute. This means it takes 38 hours and 50 minutes to read Graphic Java 2: Swing aloud.

What Reading Level is Graphic Java 2: Swing?

Graphic Java 2: Swing is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Graphic Java 2: Swing?

Graphic Java 2: Swing by David M. Geary is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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