It takes the average reader 10 hours and 33 minutes to read Graphics Gems III (IBM Version) by David Kirk
Assuming a reading speed of 250 words per minute. Learn more
This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing...
Graphics Gems III (IBM Version) by David Kirk is 631 pages long, and a total of 158,381 words.
This makes it 213% the length of the average book. It also has 194% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 14 hours and 25 minutes to read Graphics Gems III (IBM Version) aloud.
Graphics Gems III (IBM Version) is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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