It takes the average reader 8 hours and 54 minutes to read Graphics Shaders by Mike Bailey
Assuming a reading speed of 250 words per minute. Learn more
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples. The book starts with a quick review of the graphics pipeline,...
Graphics Shaders by Mike Bailey is 518 pages long, and a total of 133,644 words.
This makes it 175% the length of the average book. It also has 163% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 12 hours and 10 minutes to read Graphics Shaders aloud.
Graphics Shaders is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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