It takes the average reader 2 hours and 43 minutes to read Grome Terrain Modeling with Ogre3D, UDK, and Unity3D by Richard A. Hawley
Assuming a reading speed of 250 words per minute. Learn more
This book is a practical guide with examples and clear steps to explain terrain modeling with Grome.If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D by Richard A. Hawley is 162 pages long, and a total of 40,824 words.
This makes it 55% the length of the average book. It also has 50% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 3 hours and 43 minutes to read Grome Terrain Modeling with Ogre3D, UDK, and Unity3D aloud.
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D by Richard A. Hawley is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.
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