It takes the average reader 5 hours and 22 minutes to read Guide to 3D Vision Computation by Kenichi Kanatani
Assuming a reading speed of 250 words per minute. Learn more
This classroom-tested and easy-to-understand textbook/reference describes the state of the art in 3D reconstruction from multiple images, taking into consideration all aspects of programming and implementation. Unlike other computer vision textbooks, this guide takes a unique approach in which the initial focus is on practical application and the procedures necessary to actually build a computer vision system. The theoretical background is then briefly explained afterwards, highlighting how one can quickly and simply obtain the desired result without knowing the derivation of the mathematical detail. Features: reviews the fundamental algorithms underlying computer vision; describes the latest techniques for 3D reconstruction from multiple images; summarizes the mathematical theory behind statistical error analysis for general geometric estimation problems; presents derivations at the end of each chapter, with solutions supplied at the end of the book; provides additional material at an associated website.
Guide to 3D Vision Computation by Kenichi Kanatani is 321 pages long, and a total of 80,571 words.
This makes it 108% the length of the average book. It also has 98% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 7 hours and 20 minutes to read Guide to 3D Vision Computation aloud.
Guide to 3D Vision Computation is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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