How Long to Read Hacks, Sycophants, Adventurers, and Heroes

By Colonel David Fitz-Enz

How Long Does it Take to Read Hacks, Sycophants, Adventurers, and Heroes?

It takes the average reader 5 hours and 32 minutes to read Hacks, Sycophants, Adventurers, and Heroes by Colonel David Fitz-Enz

Assuming a reading speed of 250 words per minute. Learn more

Description

Looks at how President James Madison's commanders during the War of 1812 took a 21-ship navy and amateur army and once again defeated the British Empire.

How long is Hacks, Sycophants, Adventurers, and Heroes?

Hacks, Sycophants, Adventurers, and Heroes by Colonel David Fitz-Enz is 331 pages long, and a total of 83,081 words.

This makes it 112% the length of the average book. It also has 102% more words than the average book.

How Long Does it Take to Read Hacks, Sycophants, Adventurers, and Heroes Aloud?

The average oral reading speed is 183 words per minute. This means it takes 7 hours and 33 minutes to read Hacks, Sycophants, Adventurers, and Heroes aloud.

What Reading Level is Hacks, Sycophants, Adventurers, and Heroes?

Hacks, Sycophants, Adventurers, and Heroes is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Hacks, Sycophants, Adventurers, and Heroes?

Hacks, Sycophants, Adventurers, and Heroes by Colonel David Fitz-Enz is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

To buy Hacks, Sycophants, Adventurers, and Heroes by Colonel David Fitz-Enz on Amazon click the button below.

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