It takes the average reader 4 hours and 22 minutes to read Homebrew Gaming and the Beginnings of Vernacular Digitality by Melanie Swalwell
Assuming a reading speed of 250 words per minute. Learn more
The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users. From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines--including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges--was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers...
Homebrew Gaming and the Beginnings of Vernacular Digitality by Melanie Swalwell is 256 pages long, and a total of 65,536 words.
This makes it 86% the length of the average book. It also has 80% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 5 hours and 58 minutes to read Homebrew Gaming and the Beginnings of Vernacular Digitality aloud.
Homebrew Gaming and the Beginnings of Vernacular Digitality is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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