It takes the average reader 4 hours and 28 minutes to read How Computer Games Help Children Learn by David Williamson Shaffer
Assuming a reading speed of 250 words per minute. Learn more
Evaluates a controversial theory about the educational potential of computer games, revealing how specific games can teach children how to develop creative thinking processes akin to those of today's successful professionals. 25,000 first printing.
How Computer Games Help Children Learn by David Williamson Shaffer is 264 pages long, and a total of 67,056 words.
This makes it 89% the length of the average book. It also has 82% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 6 hours and 6 minutes to read How Computer Games Help Children Learn aloud.
How Computer Games Help Children Learn is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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