It takes the average reader 5 hours and 3 minutes to read How to Invent Almost Anything by Graham Rawlinson
Assuming a reading speed of 250 words per minute. Learn more
'How to Invent (Almost) Anything' is comprehensive guide to innovation and inventing of all kinds. Written in simple language, it demystifies how to be creative, how to evaluate, select and develop ideas right through to implementation.Whether you are working alone or in teams, the book introduces a wide range of tools for thinking about ideas as well as the knowledge of the best solution routes, which have been researched with care by world experts in science and engineering.The book has been produced by two good friends who have been involved in innovation and creativity for many years. Graham is a psychologist who became an innovation consultant and David is an engineer who became a psychologist. Both are successful authors who have written across a range of subjects, from mathematics to management. There experiences include innovating, facilitating and managing idea creation and development for blue-chip companies like Coca-Cola and Hewlett Packard, as well as being judges at UK and other International Invention and Innovation Shows.Years in the making, the book was initially printed privately and successfully sold for a high price, but the economies of the internet are now being passed on to you in this great value Kindle edition.Quotes: "I found the book both light-hearted and profound. It deals with complex subjects with clarity and converts the complex into understandable fundamentals I can readily use as tools to see a problem in a different light."-- George Prince (Founder of Synectics Inc., a USA and World Creativity and Innovation Consultancy, for which Graham used to work): "An exciting integration of the art of scientific analysis and the science of creativity."-- Vincent Nolan, former Chairman, Synectics Ltd., author of Open to Change (1981), The Innovators Handbook (1989) and, with Martin Brooks, The Changemakers Toolkit (1996): "This is a very important book. It sums up the essence of inventiveness in a way that all others have failed to thus far."-- Jeffrey Hyman, Director, The Innovation Exchange, Rank Hovis McDougall: "If you really want to invent something, whatever it is, then read this book!"-- Paul Birch, Innovation Consultant and former Corporate Jester for British Airways: ContentsToolbox 1: Logical1Analytical InventionPart A: Simple Science2Simple Science3A Simple Science Lens4Applied Simple ScienceToolbox 2: Scientific5Basic TRIZ6The TRIZ 7-step processPart B: Psychobabble7How the Brain Works8The Motivating Fire9Managing in a Complex WorldToolbox 3: Psychological10Getting Past the Blocks11Stimulating IdeasPart C: Putting it all togetherToolbox 4: Holistic12The TAO Process
How to Invent Almost Anything by Graham Rawlinson is 296 pages long, and a total of 75,776 words.
This makes it 100% the length of the average book. It also has 93% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 6 hours and 54 minutes to read How to Invent Almost Anything aloud.
How to Invent Almost Anything is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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