It takes the average reader 4 hours and 7 minutes to read Inside Video Game Creation by Todd Mitchell
Assuming a reading speed of 250 words per minute. Learn more
Enter the world of video game development in this collection of discussions with noteworthy game creators ranging from solo hobbyists to major triple-A veterans. Todd Mitchell--an industry writer, indie developer, and host of the popular development podcast, GameDev Breakdown--speaks to experts about their projects, their experiences, and how they broke into the game industry to do some of the coolest jobs in history. Interviewees include: Michael Hicks of MichaelArts, David Fox of Electric Eggplant (formerly of LucasArts, Rocket Science Games, and more), Paul Nicholas of Liquidream, Richard Rouse III of Paranoid Productions (formerly of Surreal Software, Midway, Microsoft, and more), Ryan Engle of Golf Scope, Jordan Mychal Lemos formerly of Ubisoft, Sucker Punch Productions, Hardsuit Labs, and more, Say Mistage and Michael Silverman of Silverware Games, Joshua Davidson and Ash Lyons of Gearbox Software, Rob Hewson of Huey Games (formerly of TT Games, Dark Energy Digital, and Blade Interactive), and Thomas Kildren of Fletcher Studios Games discussed include: Pillar, The Path of Motus, Maniac Mansion, Zak McKracken and the Alien Mindbenders, Thimbleweed Park, The Suffering (series), The Church in the Darkness, Topgolf with Pro Putt, Assassin's Creed Odyssey, MatchyGotchy Z, Saints Row (series), Borderlands (series), Battleborn, Lego games, Booper, Get Home! and more.
Inside Video Game Creation by Todd Mitchell is 244 pages long, and a total of 61,976 words.
This makes it 82% the length of the average book. It also has 76% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 5 hours and 38 minutes to read Inside Video Game Creation aloud.
Inside Video Game Creation is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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