How Long to Read Interactive Realism

By Daniel Mark Downes

How Long Does it Take to Read Interactive Realism?

It takes the average reader 3 hours and 34 minutes to read Interactive Realism by Daniel Mark Downes

Assuming a reading speed of 250 words per minute. Learn more

Description

It is commonplace in our digitized world to think that technology is the primary agent of psychological and social change. In Interactive Realism Daniel Downes argues that it continues to be people who construct social reality through their interactions, critiquing the "tranformative turn" in media studies. Distinguishing between the Internet, a communication system, and cyberspace, an environment for human exchange, the author provides a framework for exploring the metaphors and images used in cyberspace to represent and model social reality. He clarifies how these symbolic interactions are linked to the technologies used to create, store, and transmit them and to their social context. Drawing on examples from digital games, web design, film, and photography, the author shows how individual experiences are calibrated by technology and how digital communication contributes to broader processes such as community building and public memory. Downes articulates a nuanced form of media ecology that does not focus on a single cause of change but rather on the relationships between embodied experience, communication systems, and representations. Interactive Realism establishes a new method for understanding the importance of digital media to the construction of social reality.

How long is Interactive Realism?

Interactive Realism by Daniel Mark Downes is 208 pages long, and a total of 53,664 words.

This makes it 70% the length of the average book. It also has 66% more words than the average book.

How Long Does it Take to Read Interactive Realism Aloud?

The average oral reading speed is 183 words per minute. This means it takes 4 hours and 53 minutes to read Interactive Realism aloud.

What Reading Level is Interactive Realism?

Interactive Realism is suitable for students ages 12 and up.

Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.

When deciding what to show young students always use your best judgement and consult a professional.

Where Can I Buy Interactive Realism?

Interactive Realism by Daniel Mark Downes is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.

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