It takes the average reader 4 hours and 24 minutes to read Introduction to Computer Graphics by Hans-Joachim Bungartz
Assuming a reading speed of 250 words per minute. Learn more
In this essential guide to programming computer graphics, the authors begin with the basics of generating images from scratch on a computer screen, taking the first chapter to discuss coordinate systems and transformations, rudimentary shapes, and the representation of grays and colors. The book then moves into ways to model and then represent a three-dimensional figure, covering mathematical models, the vef graph, Euler operators, Bézier curves, and then three-dimensional clipping, lighting effects/shading, visualization, and ray tracing. The final chapter addresses specific applications of techniques such as mapping, stereography, and image processing, explaining their use in representing natural objects as well as in virtual reality programming. This book can be used as a reference for professionals in the computer graphics field and a textbook for students of computer graphics programming.
Introduction to Computer Graphics by Hans-Joachim Bungartz is 262 pages long, and a total of 66,024 words.
This makes it 88% the length of the average book. It also has 81% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 6 hours to read Introduction to Computer Graphics aloud.
Introduction to Computer Graphics is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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