It takes the average reader 1 hour and 54 minutes to read Introductory Tiling Theory for Computer Graphics by Craig Kaplan
Assuming a reading speed of 250 words per minute. Learn more
Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science. This synthesis lecture introduces the...
Introductory Tiling Theory for Computer Graphics by Craig Kaplan is 113 pages long, and a total of 28,589 words.
This makes it 38% the length of the average book. It also has 35% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 2 hours and 36 minutes to read Introductory Tiling Theory for Computer Graphics aloud.
Introductory Tiling Theory for Computer Graphics is suitable for students ages 10 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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