It takes the average reader 7 hours and 20 minutes to read Learn SpriteBuilder for iOS Game Development by Steffen Itterheim
Assuming a reading speed of 250 words per minute. Learn more
SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games. You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.
Learn SpriteBuilder for iOS Game Development by Steffen Itterheim is 440 pages long, and a total of 110,000 words.
This makes it 148% the length of the average book. It also has 134% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 10 hours and 1 minute to read Learn SpriteBuilder for iOS Game Development aloud.
Learn SpriteBuilder for iOS Game Development is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
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