It takes the average reader 4 hours and 40 minutes to read Learning and Education Games: Volume Two: Bringing Games into Educational Contexts by Karen Schrier Shaenfeld
Assuming a reading speed of 250 words per minute. Learn more
The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and...
Learning and Education Games: Volume Two: Bringing Games into Educational Contexts by Karen Schrier Shaenfeld is 280 pages long, and a total of 70,000 words.
This makes it 94% the length of the average book. It also has 86% more words than the average book.
The average oral reading speed is 183 words per minute. This means it takes 6 hours and 22 minutes to read Learning and Education Games: Volume Two: Bringing Games into Educational Contexts aloud.
Learning and Education Games: Volume Two: Bringing Games into Educational Contexts is suitable for students ages 12 and up.
Note that there may be other factors that effect this rating besides length that are not factored in on this page. This may include things like complex language or sensitive topics not suitable for students of certain ages.
When deciding what to show young students always use your best judgement and consult a professional.
Learning and Education Games: Volume Two: Bringing Games into Educational Contexts by Karen Schrier Shaenfeld is sold by several retailers and bookshops. However, Read Time works with Amazon to provide an easier way to purchase books.
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